Saul Abreu

Saul Abreu

Greater Chicago Area
809 followers 500+ connections

About

16 year game industry veteran with world-class expertise in C++ and Unreal Engine. Highly…

Activity

809 followers

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Experience

  • Gardens Interactive Graphic
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    Chicago, IL

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    Greater Chicago Area

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    Greater Chicago Area

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    Greater Chicago Area

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    Greater Chicago Area

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    Alpharetta, Georgia

Education

  • Full Sail University Graphic

    Full Sail University

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    GPA: 3.63 of 4.0 (Salutatorian)
    GPS: 110

    Course Director Awards:
    Programming I
    Programming III
    Software Architecture

Projects

  • Dominion

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    Dominion is a set of APIs, libraries, frameworks, and tools for game development. These include networking, multi-threading, serialization, math, collision detection, physics, real-time 3D animation, user interface, rendering, graphics, and audio. Working on Dominion keeps me familiar with a very wide range of fields and practices skills that otherwise would suffer disuse. Dominion presents many design, architecture, and implementation challenges not regularly experienced when working in a…

    Dominion is a set of APIs, libraries, frameworks, and tools for game development. These include networking, multi-threading, serialization, math, collision detection, physics, real-time 3D animation, user interface, rendering, graphics, and audio. Working on Dominion keeps me familiar with a very wide range of fields and practices skills that otherwise would suffer disuse. Dominion presents many design, architecture, and implementation challenges not regularly experienced when working in a predominantly gameplay programming position with Unreal Engine 3. The project uses OpenGL, Direct3D9, Direct3D11, various Windows APIs, and FMOD.

  • Imperial

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    Imperial was motivated for various reasons. At first, it was to be an experiment in writing a programming language and IDE that supports developing both in a visual editor and textual editor. With details of the coming C++0x standard, now C++11, along with exposure to useful features in other languages such as C# and UnrealScript, Imperial shifted towards being an independent language inspired by such others. Experimenting with Imperial has introduced me to several skills and knowledge I am not…

    Imperial was motivated for various reasons. At first, it was to be an experiment in writing a programming language and IDE that supports developing both in a visual editor and textual editor. With details of the coming C++0x standard, now C++11, along with exposure to useful features in other languages such as C# and UnrealScript, Imperial shifted towards being an independent language inspired by such others. Experimenting with Imperial has introduced me to several skills and knowledge I am not regularly exposed to or practice: lexical/syntactic/semantic analysis, character encoding, XML IO, ANTLR/ANTLRWorks, C++/CLI, and C# WPF.

Honors & Awards

  • Course Director's Award - Programming I

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  • Course Director's Award - Programming III

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  • Course Director's Award - Software Architecture

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Languages

  • English

    Native or bilingual proficiency

  • Spanish

    Native or bilingual proficiency

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