About
16 year game industry veteran with world-class expertise in C++ and Unreal Engine. Highly…
Activity
809 followers
Experience
Education
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Full Sail University
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GPA: 3.63 of 4.0 (Salutatorian)
GPS: 110
Course Director Awards:
Programming I
Programming III
Software Architecture
Projects
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Dominion
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Dominion is a set of APIs, libraries, frameworks, and tools for game development. These include networking, multi-threading, serialization, math, collision detection, physics, real-time 3D animation, user interface, rendering, graphics, and audio. Working on Dominion keeps me familiar with a very wide range of fields and practices skills that otherwise would suffer disuse. Dominion presents many design, architecture, and implementation challenges not regularly experienced when working in a…
Dominion is a set of APIs, libraries, frameworks, and tools for game development. These include networking, multi-threading, serialization, math, collision detection, physics, real-time 3D animation, user interface, rendering, graphics, and audio. Working on Dominion keeps me familiar with a very wide range of fields and practices skills that otherwise would suffer disuse. Dominion presents many design, architecture, and implementation challenges not regularly experienced when working in a predominantly gameplay programming position with Unreal Engine 3. The project uses OpenGL, Direct3D9, Direct3D11, various Windows APIs, and FMOD.
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Imperial
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Imperial was motivated for various reasons. At first, it was to be an experiment in writing a programming language and IDE that supports developing both in a visual editor and textual editor. With details of the coming C++0x standard, now C++11, along with exposure to useful features in other languages such as C# and UnrealScript, Imperial shifted towards being an independent language inspired by such others. Experimenting with Imperial has introduced me to several skills and knowledge I am not…
Imperial was motivated for various reasons. At first, it was to be an experiment in writing a programming language and IDE that supports developing both in a visual editor and textual editor. With details of the coming C++0x standard, now C++11, along with exposure to useful features in other languages such as C# and UnrealScript, Imperial shifted towards being an independent language inspired by such others. Experimenting with Imperial has introduced me to several skills and knowledge I am not regularly exposed to or practice: lexical/syntactic/semantic analysis, character encoding, XML IO, ANTLR/ANTLRWorks, C++/CLI, and C# WPF.
Honors & Awards
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Course Director's Award - Programming I
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Course Director's Award - Programming III
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Course Director's Award - Software Architecture
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Languages
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English
Native or bilingual proficiency
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Spanish
Native or bilingual proficiency
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