David Clyde
Irvine, California, United States
638 followers
500+ connections
638 followers
500+ connections
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Websites
- Company Website
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http://jobs.blizzard.com
- Company Website
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https://diablo4.blizzard.com/
- Company Website
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https://playoverwatch.com
About
Systems Architect with 20 years of game dev experience. Experience including but not…
Activity
638 followers
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David Clyde reposted thisDavid Clyde reposted thisI’m hiring! Looking for a skilled tools engineer that loves collaboration, working with artists, and an efficient pipeline. Apply here: https://lnkd.in/g3Xmf6SFSenior Software Engineer - Tools | Overwatch | Irvine, CA in Irvine, California, United States of America | Engineering at Blizzard EntertainmentSenior Software Engineer - Tools | Overwatch | Irvine, CA in Irvine, California, United States of America | Engineering at Blizzard Entertainment
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David Clyde reposted thisStill looking! We need 4-5 more if any of you are still out there!David Clyde reposted thisHello #GamesIndustry friends! Looking for a way to give back? I'm recruiting mentors for 2024-2025 UCI Senior Capstone! Participation is easier than ever with Zoom & Discord: An hour or two per week for a virtual stand-up, document review, and feedback on builds. Reply in the thread if you're interested and thank you to everyone who has given their time & energy to the next generation!
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David Clyde reposted thisDavid Clyde reposted this🚨 Our 2024 internship program applications are OPEN! 🚨 Ready to start your early career in gaming?! Apply now! 👇 bit.ly/3QcK8L5
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David Clyde shared thisMinimizing Leaks Blog series temporarily on hold
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David Clyde shared thisAlright, another week another Datamining blog post. This week I categorize different types of data that datamining use. They use almost all of it. #Datamining #Leaks #GameDev https://lnkd.in/gm6sv5eN
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David Clyde shared thisI have started a new blog series relating to datamining as it pertains to leaks in games. The introduction and first post are now live, check it out! https://lnkd.in/gRmUWPcj #gamedev #datamining #leaks
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David Clyde shared thisDavid Clyde shared thisThe minions of hell are growing stronger! Beta is upon us. :)Diablo IV | Adventure with a Dev | Kor Dragan Barracks - ft. BluddshedDiablo IV | Adventure with a Dev | Kor Dragan Barracks - ft. Bluddshed
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David Clyde shared thisAn update on my side project. #gamedev #OnagerToolset https://lnkd.in/d-HKkT23
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David Clyde shared thisDavid Clyde shared thisHappy New Year! We're hiring! Click here to learn more about our fully remote open roles: https://lnkd.in/gDaezUVw #gamedev
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David Clyde replied to a comment
4mo
Marco Koegler Jeff is a great and supportive leader. Always tried to understand my concerns, reached out in person when I worked late a night before to tell me it is ok to leave things broken some times (not sure I agreed in that case but appreciated he did that). I’m sure if my memory wasn’t swiss cheese I’d remember more cases but was definitely a positive experience. Being in that team was a wild ride but a great one largely thanks to Jeff.
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David Clyde liked thisDavid Clyde liked thisThe team continues to grow! Come help us make a difference.
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David Clyde liked thisI'm very happy to have released Box3D as open source. Thank you to Kintsugiyama for making this possible.David Clyde liked thisBox3D is released and it's open source. This is a really good 3D physics engine. I've been using it for more than a year on space game and it's incredibly performant, runs very parallel on game servers, and even includes double position support for big space games! Thanks Erin Catto! https://lnkd.in/g7bvZmZA
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David Clyde liked this🤝 Friendslop is having a moment — and the numbers are anything but sloppy. The past two years have marked a structural shift in low-fi social game design, with independent studios successfully pioneering a category now known as Friendslop. The comedic potential of failure plays a major part in the virality of these games. The newest breakout, Meccha Chameleon (co-op + hide-and-seek - Where's Waldo with paint), has sold 10M+ copies and grossed ~$44M in its first two weeks. Aligned by release, the pricier Schedule I (co-op + drug empire - Breaking Bad biz sim) leads at ~$142M in its first 100 days, as per Alinea Analytics estimates. Nine of the ten titles in the visual cleared $10M+ inside 100 days, most built in a matter of months (even weeks...). Imagine shipping a goofy little idea and watching it snowball into a nine-figure run. Many launched with little to no store-page build-up - streamers and word of mouth do the heavy lifting instead, at frictionless list prices, usually sub $10. A flood of developers is already boarding the train, so timing matters. Too early to call boom-and-bust, but my initial thought is that the "run around, prox-chat, chaos" will go mainstream as the dopamine fades. Co-op as a demographic is here to stay, but the sub-trend will need fresh creative sooner than later - co-op crossed with something genuinely new. Plenty of big genres are still waiting for their unlikely mash-up... Alinea visual on ten of the bigger Friendslop winners. 👇
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David Clyde liked thisI am honored that Sony Interactive Entertainment recently celebrated my 10 years of service. Back then, I was first hired by 📩Christer Ericson and given a chance to work on my first console game. Near the end of my internship in 2014 I distinctly remember being pulled upstairs with the rest of the team for a special fire-side chat with Cory Barlog to discuss a pitch for the next game. A reinvention that became God of War 2018. I've been fortunate to have spent a significant part of my life working on God of War with both Kratos, and now Laufey as the main protagonist. Our players could not imagine the immense personal sacrifice that it takes to develop these products. While they place us in moments of deep lows and soaring highs, I would never trade away those experiences which I have grown to treasure. Thank you to all my coworkers past and present for making this very special studio stand the test of time. We cannot wait to deliver our next adventure -- God of War: Laufey.
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David Clyde liked thisDavid Clyde liked thisI've flipped the alarm bell to 'off' and the profile title to 'retired'. After 30 years in the games industry and almost a quarter century at Big Huge Games, I'm taking time off. So grateful for all the amazing people and projects that contributed to our collective journey. Grateful for the best industry on the planet. So few people get to create worlds, create fun, and make creative escapes for this nutty world. Keep on Risin'!
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David Clyde liked thisDavid Clyde liked thisAfter 27 years with Blizzard, I recently made the decision to depart so I can recharge and spend time with family. I plan to take at least a few months off and then reevaluate what comes next. It's been an incredible ride, and I'm extremely thankful to the Diablo team and all my friends at Blizzard who have made this an unforgettable experience. I'm so proud of the games we made together, and Ieave knowing that the future of Diablo is in good hands.
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David Clyde reacted on thisNot much for me to add here, Jen really captures my sentiments with this post :)David Clyde reacted on thisOne year ago today, we announced Dragon Snacks Games. Since then, this small (but mighty!) team has done something special. In just a year, we’ve: · Built a fully playable multiplayer pre-alpha · Created persistent 16-player worlds with seamless host migration · Developed our core loop: Explore, Craft, Build, Befriend · Introduced a progression system where helping other players is how you advance · Showcased our pre-alpha build at GDC, where we had a hands-on playable game for our back-to back meetings with investors and publishers · Brought 100+ external players (and counting!) into early playtests · Created a world of charming, fun, and unique characters, beautiful settings, and intriguing narratives to discover We’ve done all of this with a team of 8. What’s been most exciting, especially over the past few months, is the level of momentum we’re building—from players, from influencers, and from partners who see what this game and this IP could become. But today isn’t just about where we’re going, it’s about gratitude. To everyone who has supported our team so far, including our early players, our advisors, our investors, and the many people who have opened doors for us, thank you. You’re helping us build something real. And to those just discovering us: we’re currently running a pre-alpha playtest with our community on Discord, where our team regularly jumps in to play alongside our community. If you’re curious, we’d love for you to take a look: https://lnkd.in/gbS6YUi2 Year one was about proving we could build it: a vision, a team, an IP, a game. Year two is about scaling everything we’ve created to make a world-class cooperative RPG in a way that makes financial sense. Year three will be about bringing our game, our IP, and our vision to the world.
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