Alexander Mao
Cupertino, California, United States
168 followers
162 connections
About
Experienced Full Stack Java developer primarily working in both front and back end…
Activity
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This past week, I walked across the stage at Harvard Business School with my MBA. I've been trying to find the right words ever since. Two years…
This past week, I walked across the stage at Harvard Business School with my MBA. I've been trying to find the right words ever since. Two years…
Liked by Alexander Mao
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I’m excited to introduce you to my newest family member!
I’m excited to introduce you to my newest family member!
Liked by Alexander Mao
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It's not every day you see something like this happen at a major game company. I'm proud to work at 2K, and to be a part of this moment where…
It's not every day you see something like this happen at a major game company. I'm proud to work at 2K, and to be a part of this moment where…
Liked by Alexander Mao
Experience
Education
Projects
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eDelivery - Allstate Insurance
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eDelivery handled electronic document delivery enrollment for customers at Allstate Insurance. The business impact of this project saved the company resources and cost for paper delivery. eDelivery also included a notifications service to trigger notification emails and a merge/split service to maintain data integrity across the company for customers who split or merge accounts. The project included 10 Spring Boot Microservices, 1 Database, and a devops pipelines built for each microservice in…
eDelivery handled electronic document delivery enrollment for customers at Allstate Insurance. The business impact of this project saved the company resources and cost for paper delivery. eDelivery also included a notifications service to trigger notification emails and a merge/split service to maintain data integrity across the company for customers who split or merge accounts. The project included 10 Spring Boot Microservices, 1 Database, and a devops pipelines built for each microservice in Jenkins to handle deployment into test and production servers.
- Led a team of 10+ developers and test engineers as the technical lead and worked
closely with the solutions architect to design and implement 10 core paperless
delivery microservices, enabling Allstate to deliver customer documents and billing
electronically, saving on costs and time for physical mailing.
- Optimized troubleshooting and code readability with a single responsibility
philosophy, reducing the time spent on fixing defects and insertion of new features.
- Designed and implemented a Relational Database with MsSQL to store customer
enrollment records into the paperless delivery program with auditing features to
track customer transactions.
- Fostered strong collaboration between engineers and test engineers to synchronize
both teams on functional, integration, and performance testing with no defects in
production reported to our team.
- Played a critical role in maintaining deployment pipelines in Jenkins and
coordinating a successful release into production in March 2022 with ongoing
support in 2023. -
Solus
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Solus is a space exploration puzzle game that focuses on the effects of distance on communication and the loneliness of the player. Solus is my final project to be done for graduation.
As the team lead, I pitched the initial concept for Solus and now have more than 10 students on the team contributing to the project. Over the course of two weeks, we created two prototypes in Unity and Twine, although we’re planning to complete the project in the Unreal Engine.
Other than leading…Solus is a space exploration puzzle game that focuses on the effects of distance on communication and the loneliness of the player. Solus is my final project to be done for graduation.
As the team lead, I pitched the initial concept for Solus and now have more than 10 students on the team contributing to the project. Over the course of two weeks, we created two prototypes in Unity and Twine, although we’re planning to complete the project in the Unreal Engine.
Other than leading the creative direction of the game, I will also be contributing 3D assets to the game. Since the initial artwork in the featured image, the art direction has changed to a more realistic style.Other creatorsSee project -
Eye of the Giant
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See projectAs a 3D artist, I contributed 3D assets made in Blender to build a fully destructible city around the player. I followed the art direction as instructed by the lead artist and painted my own textures for some models.
Being my first project as a team, it was an opportunity to solidify my workflow from concept to finished piece. One major challenge I encountered was making each asset capable of destruction and as a team, we went through many iterations of the same asset to have it break…As a 3D artist, I contributed 3D assets made in Blender to build a fully destructible city around the player. I followed the art direction as instructed by the lead artist and painted my own textures for some models.
Being my first project as a team, it was an opportunity to solidify my workflow from concept to finished piece. One major challenge I encountered was making each asset capable of destruction and as a team, we went through many iterations of the same asset to have it break properly in the Unreal Engine.
Eye of the Giant was nominated for the Visual, Technical, and Peer Choice Awards at the Sammy’s.
Honors & Awards
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Eagle Scout
Boy Scouts of America
Languages
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English
Native or bilingual proficiency
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Chinese
Limited working proficiency
More activity by Alexander
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BREAKING: 2K Motion Capture Studio Workers File for Union Election, Marking Historic First PETALUMA, CA — Workers at 2K’s Motion Capture (MoCap)…
BREAKING: 2K Motion Capture Studio Workers File for Union Election, Marking Historic First PETALUMA, CA — Workers at 2K’s Motion Capture (MoCap)…
Liked by Alexander Mao
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What a night! Super proud of everyone on my team, it's been a great year working with you all. #SammyShowcase
What a night! Super proud of everyone on my team, it's been a great year working with you all. #SammyShowcase
Liked by Alexander Mao
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A game that I have been working on for the past nine months alongside 8 other team members was recently released on itch.io and we are currently…
A game that I have been working on for the past nine months alongside 8 other team members was recently released on itch.io and we are currently…
Liked by Alexander Mao
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The wonderful people at Team Retro Sunshine and I have been working really hard on Solus for the past year, and we will be showcasing it at the…
The wonderful people at Team Retro Sunshine and I have been working really hard on Solus for the past year, and we will be showcasing it at the…
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