Glassbox Technologies reposted this
Bringing digital humans to life will always require an artist's touch. Even with the latest advancements in technology, facial animation remains one of the greatest challenges, especially with hyper realistic digital humans. I delve into the complexities of working with facial animation data generated by MetaHuman Animator in Unreal Engine And I share how an understanding of facial anatomy, can be applied by artists, toward animating digital human facial expressions. 🔷 Thank you to the incredible people that contributed to making this video possible: ~Facial Systems Expert Melinda Ozel for her exceptional facial expression resources (https://melindaozel.com/) ~Anatomy.app for their phenomenal 3D media library that I used with their Educational Pro Subscription (https://anatomy.app/) ~Composer, Producer and Sound Designer guy penso for the fantastic original music used in this video (https://lnkd.in/eKAhmUtn) ~Jake Hicks Photography for assisting me with lighting digital humans (https://lnkd.in/eTnSPVze) ~ And finally, to the MetaHuman team and 3Lateral team at Epic Games for creating and sharing high-quality digital humans and animation tools that are accessible to artists...for free! 🔷 Gear & Assets Powered by a Puget Systems workstation Xsens for body motion capture Glassbox Technologies Dragonfly Virtual Camera Adobe Creative Cloud for video/audio editing #MetaHuman #MetaHumanAnimator #UnrealEngine #UE5 #virtualproduction #digitalhumans #facialanimation #facialanatomy #FACS #anatomy #muscles #motioncapture #mocap #smile